Skip to end of metadata
Go to start of metadata

When working with the Team Platform functionality, the following team data will be stored locally on a user's computer, in the Team Data folder:

  • Activity Console information
  • working copies of the user's tracked and shared models and projects
  • Team Servers the user is registered with
  • Team Platform configuration data


Any changes a user makes to his or her models and projects, are stored in the working copies in the Team Data folder. Changes are not made to the models and projects on the Team Server until they have been committed. By default, the team data is located here:

C:\Users\<Username>\AppData\Local\BiZZdesign\Team Data


If the team data must be stored elsewhere, the location can be changed.

You are strongly advised to use a location on a local drive for your team data. If you use a network location, there is the risk for data corruption in case other users choose the same location for their team data. Also, using a network location may cause performance issues.

It is imperative that the user gets his or her own team data when he or she signs in, and that the Team Data folder is not refreshed (cleaned) after a new session.


  1. Shut down all running instances of Enterprise Studio on the computer.

  2. Shut down the Activity Console  in the system tray of the task bar.



  3. On the computer, create the new directory you want to use for storing your team data. You can choose any name for the directory.

  4. Copy all data from the current team data location into the newly created folder. If you are not sure which location is currently used, find out first.

    The team data files include:

    • Team Data folder
    • Enterprise Studio version.ini file

    Copy all data at once, to make sure you do not accidentally change the directory structure.

    If you want to start using the new location entirely fresh without taking your team data to the new location, copy only the INI file to the new location.

  5. Open the Windows Start menu, type environment, and in the result list click Edit environment variables for your account.



    The Environment Variables window opens.



  6. Is your team data currently located on the default location, create a new environment variable. Is your team data located on an alternative location, edit the existing environment variable ES_DATA.


    Create a new variable

    1. Below the user variables list, click New.

    2. In the New User Variable window, in Variable name type ES_DATA.

    3. In Variable value type the full path of the newly created directory, or select it using the Browse Directory button.



    4. Click OK to save the variable.

    Edit the existing variable


    1. In the user variables list, select the variable ES_DATA, and click Edit.

    2. In Variable value type the full path of the newly created directory, or select it using the Browse Directory button.

    3. Click OK to save the changes.

  7. Click OK to close the Environment Variables window.


You can now restart Enterprise Studio and continue working. The Activity Console will start automatically. Your team data will be stored in the new location. You can delete the Team Data folder in the old location, but it is not required.

If the ES_DATA variable is defined, but the folder specified for the team data is not valid for any reason (cannot be reached, or lacks write or read rights), Enterprise Studio and the Activity Console will not start. Make sure that the folder is accessible and try again.

Setting the team data location back to its default

  1. Shut down all instances of Enterprise Studio on your computer, and shut down your Activity Console.

  2. Copy all data (Team Data folder and INI file) from your current team data location into the folder of the default location ( C:\UsersUsername\AppData\Local\BiZZdesign). Copy all data at once, to make sure you do not accidentally change the directory structure.

  3. Open the Environment Variables window, select the ES_DATA variable in the list and click Delete to remove the variable.